Battle & War

Wolf Fighting

Perhaps your wolf is a troublemaker, or maybe a bear is suddenly in the middle of your den! In these situations your wolf may fight. Fights are broken down into two main categories:
a) Wolf vs. wolf or wolf vs. man
b) Wolf vs predator

In the first case, your wolf may fight another character from the site. Fights may be pre-determined (you and the other player(s) decide at the beginning of the thread which character will win) or judged. In judged fights, a staff member will analyse the entire fight according to the point system described below. The wolf that gains the most points from this analysis will be deemed the winner.

Fights can take occur in various instances; your wolf may challenge for a higher rank, you may just want to practise your fighting skills in a friendly spar, your wolf may be fighting over a mate, or an altercation can break out in the middle of a thread. In some cases, a fight can involve more than two characters. Death matches are allowed, but you must gain approval from the other player and a member of staff has been notified.

In most cases, all players involved will agree upon a fight occurring. In the event that a wolf/human starts a fight with your character and you have no wish to participate in the fight, your next post will consist of ‘submission’. This means that you will lose the fight, but the other player must end the fight. Failure to do so will result in a warning.

POINT SYSTEM BY REDD

With the exception of friendly spars, wolves are likely to get injuries from a fight. Whilst not all injuries will be bad, it is expected that you allow some damage to come to your character during a fight. It is no fun for your opponent to fight against a wolf that always manages to dodge out of trouble. Equally, it is forbidden to power-play your opponent during a fight (or any other thread for that matter). In your post you may state your character’s intentions upon, for example, lunging towards his opponent’s left foreleg. You CANNOT, however, state that your wolf actually made contact with the opponent’s leg. In certain circumstances a player may give you permission to power-play his/her character. This permission needs to be given at the beginning of each post.

Just an in hunting, all moderate and serous injuries must be tended to by a healer within ONE week. If a thread is not started with a healer within that time frame, your wolf will begin losing stats. Additionally, all injuries from fights or hunts needs to be carried over (mentioned) in future hunts or fights until the injury is completely healed. Failure to do so will result in a warning.

In the second type of fight, your wolf will fight a predator. In most cases, more than one wolf is required to take on cougar or bear. The table below indicates the number of wolves required to successfully chase away or kill a predator, and that stats that can be gained for fighting predators.

Category Points Available Per Post
Realism +0 - The post was not realistic in relation to the fight.
+1 - The post was mostly realistic.
+2 - The post was completely realistic to the fight.
Attacks +0 - The attacks in the post were not reasonable.
+1 - The attacks in the post was mostly reasonable.
+2 - The attacks in the post were completely reasonable.
Defenses +0 - The defences in the post were not reasonable.
+1 - The defences in the post was mostly reasonable.
+2 - The defences in the post were completely reasonable.
Injuries +0 - Injuries were ignored throughout the post.
+1 - Injuries were taken mostly into account.
+2 - Injuries were portrayed as realistically as possible.
Stamina +0 - The post did not consider the characters exhaustion
+1 - The post accurately considered exhaustion
Dodges +0 - Too many dodges were used in the post.
+1 - The correct number of dodges were used.
+2 - Less dodges were used than available.
*1 dodge is available per 75 speed
Posting -1 - The post did not meet site posting requirements
+0 - The post met standard posting requirements.
Stats +0.2 for each physical stat point higher than the oppoonent
*This is applied only once, not per post.

human fighting guide



You can find a list of preditors your character may encounter under the flora and fauna page.

Injury Solutions


InjuryDepthHealing Time - Infection Risk - Issue to Mobility
Puncture On Upper Body - ConnectedShallowOne Week - Medium Infection - No Hindrance
Puncture On Upper Body - GrazedShallowOne Week - Low Infection - No Hindrance
Bite Wound - ScratchShallowOne Week - Low Infection - Limp for 2 days
Bite Wound - Twist/Teeth SinkShallow/MediumTwo Weeks - Low Infection - Limp for 1 week
Bite Wound - Flesh Torn/Tissue DamageDeep3-5 Weeks - High Infection - Limp for 2 weeks
Bite Wound - GrazeShallowOne Week - Low Infection - No hindrance
Bite Wound - PunctureMedium Depth2 Weeks - Medium/High Infection - No hindrance
Bite Wound - Flesh Torn/Maimed PermanentlyDeep2 Months - High Infection - Eating/Breathing Hindrance
Eye Wound - ScratchShallow1 month - Low Infection - Temporary Blindness/Pain
Eye Wound - MaimingDeepPermanent - Moderate Infection - Permanent
Tail - BiteShallow1 Week - Moderate Infection - No Hindrance
Tail - TearDeep 1 Month - High Infection - Balance Issues
Ear - BiteShallow 2 Weeks - Moderate Infection - No Hindrance
Ear - TearDeep 1 Month - High Infection - Hearing Issues Potential
Shoulder - BiteShallow 2 Weeks - Moderate Infection - Stiffness
Shoulder - TearDeep 2 Months - Moderate Infection - Muscle Deterioration, Soreness
Spinal - BiteDeep 1 Week - Moderate Infection - Soreness
Spinal - Hard LandingShallow 1 Month - No Infection - Difficulty Walking, Dislocation of disks in back after 7 years old (wolf) or over 65 years (human) raise to 95% risk
Claw Wound - Upper Mid-BodyShallow 2 Months - Low Infection - Stiffness
Claw Wound - Lower Mid-BodyShallow 2 Months - High Infection - Stiffness, Pain
Claw Wound - LegsShallow 2 Months - Low Infection - Pain, Walking Difficulty
Dislocation - Legs
Dislocation - Shoulder
Dislocation - Jaw 3-5 Months  - Low Infection - Difficulty Eating
Open Leg Break 3-5 Months - Mandatory Infection (Med-High) - Difficulty Walking
Closed Leg Break 
Open Skull Injury 2-4 Months - Mandatory Infection (Low-Med) - Potential Death
Closed Skull Injury 2-4 Months - Low Infection - Brain Swelling, Potential Death, Dizziness
Broken Ribs 3-4 Months - Low Infection - Difficulty Breathing and Walking
Cracked Ribs 1-2 Months - Low Infection - Difficulty Walking
Heat Exhaustion 1-2 Days - Low Infection - Death, Dehydration
Hypothermia 1-4 Days - Low Infection - Death, Difficult Recovering
Pulled Muscle 1 Month - Low/No Infection - Movement Difficulty
INJURY Time - infection - Issue

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